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Ephialtes the Chained

Boss · The Well of Giants · band D, The Foundations

Ephialtes the Chained, boss of The Well of Giants in Hellruler

Where Ephialtes the Chained waits

Ephialtes the Chained holds the gates at depths 32,100, 32,700, 33,300, 33,900, 34,500 in The Well of Giants, sharing the zone's 100-depth gate rhythm with Nimrod the Babbler and Antaeus Unbound and The Foundation Stone and Warden of the Well and The Marrow Colossus.

What Ephialtes the Chained is

Ephialtes the Chained is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

Ephialtes the Chained by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 32,100 · boss
Health22,315,430,512
Hit · swing74,911,604 / 1.25s
Armor80,868,172
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier5,578,857,628
Depth 32,700 · boss
Health23,189,687,973
Hit · swing77,846,541 / 1.25s
Armor84,036,365
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier5,797,421,993
Depth 33,300 · boss
Health24,081,319,978
Hit · swing80,839,808 / 1.25s
Armor87,267,521
Fire res50%
Lightning res50%
Cold res50%
Chaos res75%
Dodge0%
Barrier6,020,329,995
Depth 33,900 · boss
Health24,990,347,900
Hit · swing83,891,475 / 1.25s
Armor90,561,718
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
STORMSHIELDED
+75% lightning resistance (capped at 75%)
BARRIERED
Opens behind a barrier worth 25% of its health
CORRUPTING
a third of its damage is chaos
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF CHILLING DEATH
leaves a pool of frost where it falls
OVERWHELMING
ignores 30 points of your armor
ROTPROOF
+75% chaos resistance (capped at 75%)
PIERCING
penetrates 25% of your resistances
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
CHILLING
Turns 30% of its physical damage into cold
MANGLING
+35% chance to cause bleeding

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate Ephialtes the Chained leads with 13,389,258,307 health, against 11,900,793,550 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight Ephialtes the Chained — play free