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The Foundation Stone

Boss · The Well of Giants · band D, The Foundations

The Foundation Stone, boss of The Well of Giants in Hellruler

Where The Foundation Stone waits

The Foundation Stone holds the gates at depths 32,400, 33,000, 33,600, 34,200, 34,800 in The Well of Giants, sharing the zone's 100-depth gate rhythm with Ephialtes the Chained and Nimrod the Babbler and Antaeus Unbound and Warden of the Well and The Marrow Colossus.

What The Foundation Stone is

The Foundation Stone is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Foundation Stone by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 32,400 · boss
Health22,750,388,776
Hit · swing76,371,786 / 1.25s
Armor82,444,403
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier6,881,992,605
Depth 33,000 · boss
Health23,633,330,813
Hit · swing79,335,879 / 1.25s
Armor85,644,068
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier1,240,749,868
Depth 33,600 · boss
Health24,533,658,129
Hit · swing82,358,337 / 1.25s
Armor88,906,735
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier1,288,017,052
Depth 34,200 · boss
Health25,451,391,903
Hit · swing85,439,232 / 1.25s
Armor92,232,481
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier1,336,198,075

What those modifiers do

BARRIERED
Opens behind a barrier worth 25% of its health
MANGLING
+35% chance to cause bleeding
OF CHILLING DEATH
leaves a pool of frost where it falls
OF SHOCKING DEATH
leaves a pool of lightning where it falls
OF PRECISION
the pack within 4.5 tiles crits 15% more often
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
DRAINING
you recover half as much: leech, regen, recoup
VENOMOUS
+35% chance to poison you
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
PIERCING
penetrates 25% of your resistances
DENSE
takes 60% less from damage over TIME, and double from hits
OVERWHELMING
ignores 30 points of your armor
DEADLY
+20% critical strike chance
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
ETHEREAL
takes 60% less from HITS, and double from damage over time
EXPOSING
every blow cuts your resistances by 15 for 4 s
THICK-SKINNED
Overwhelm and armor you ignore count at half

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Foundation Stone leads with 13,650,233,266 health, against 6,066,381,788 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Foundation Stone — play free