Hellruler Play

The Muster-Sergeant

Boss · The Muster Yard · band B, The Ante-Hell

The Muster-Sergeant, boss of The Muster Yard in Hellruler

Where The Muster-Sergeant waits

The Muster-Sergeant holds the gates at depths 1,600, 1,800, 2,000 in The Muster Yard, sharing the zone's 100-depth gate rhythm with The Uncounted.

What The Muster-Sergeant is

The Muster-Sergeant is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Muster-Sergeant by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 1,600 · boss
Health43,128,237
Hit · swing99,570 / 1.25s
Armor156,295
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 1,800 · boss
Health55,174,591
Hit · swing125,327 / 1.25s
Armor199,949
Fire res40%
Lightning res75%
Cold res40%
Chaos res25%
Dodge0%
Barrier13,793,648
Depth 2,000 · boss
Health68,772,630
Hit · swing153,923 / 1.25s
Armor249,227
Fire res75%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

OF SHOCKING DEATH
leaves a pool of lightning where it falls
LUCKY
15% of its blows land twice over
THICK-SKINNED
Overwhelm and armor you ignore count at half
CORRUPTING
a third of its damage is chaos
SUNDERING
every blow cuts your armor by 30% for 4 s
OF FLAMING DEATH
leaves a pool of fire where it falls
PIERCING
penetrates 25% of your resistances
STORMSHIELDED
+75% lightning resistance (capped at 75%)
BARRIERED
Opens behind a barrier worth 25% of its health
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
FIREPROOF
+75% fire resistance (capped at 75%)
OF PRECISION
the pack within 4.5 tiles crits 15% more often

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Muster-Sergeant leads with 25,876,942 health, against 26,876,852 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Muster-Sergeant — play free