The Uncounted
Boss · The Muster Yard · band B, The Ante-Hell

Where The Uncounted waits
The Uncounted holds the gates at depths 1,700, 1,900 in The Muster Yard, sharing the zone's 100-depth gate rhythm with The Muster-Sergeant.
What The Uncounted is
The Uncounted is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Uncounted by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OVERWHELMING- ignores 30 points of your armor
FIREPROOF- +75% fire resistance (capped at 75%)
ETHEREAL- takes 60% less from HITS, and double from damage over time
CHILLING- Turns 30% of its physical damage into cold
VENOMOUS- +35% chance to poison you
OF HINDERING- you move 30% slower within 4.5 tiles of it
SUNDERING- every blow cuts your armor by 30% for 4 s
LUCKY- 15% of its blows land twice over
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Uncounted leads with 29,375,024 health, against 15,647,413 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Uncounted — play free