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The Pillar of Salt

Boss · The Salt Quarry · band B, The Ante-Hell

The Pillar of Salt, boss of The Salt Quarry in Hellruler

Where The Pillar of Salt waits

The Pillar of Salt holds the gates at depths 2,700, 2,900 in The Salt Quarry, sharing the zone's 100-depth gate rhythm with The Quarry-Reeve.

What The Pillar of Salt is

The Pillar of Salt is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Pillar of Salt by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 2,700 · boss
Health128,773,027
Hit · swing339,950 / 1.25s
Armor466,660
Fire res40%
Lightning res75%
Cold res40%
Chaos res25%
Dodge0%
Barrier38,953,841
Depth 2,900 · boss
Health142,031,781
Hit · swing409,006 / 1.25s
Armor1,029,416
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier7,456,669

What those modifiers do

MANGLING
+35% chance to cause bleeding
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF SHOCKING DEATH
leaves a pool of lightning where it falls
BARRIERED
Opens behind a barrier worth 25% of its health
STORMSHIELDED
+75% lightning resistance (capped at 75%)
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
SUNDERING
every blow cuts your armor by 30% for 4 s
ARMORED
Armour ×1.9, at the cost of 5% of its health

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Pillar of Salt leads with 77,263,816 health, against 58,675,069 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Pillar of Salt — play free