Hellruler Play

The Quarry-Reeve

Boss · The Salt Quarry · band B, The Ante-Hell

The Quarry-Reeve, boss of The Salt Quarry in Hellruler

Where The Quarry-Reeve waits

The Quarry-Reeve holds the gates at depths 2,600, 2,800, 3,000 in The Salt Quarry, sharing the zone's 100-depth gate rhythm with The Pillar of Salt.

What The Quarry-Reeve is

The Quarry-Reeve is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Quarry-Reeve by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 2,600 · boss
Health119,008,350
Hit · swing308,154 / 1.25s
Armor431,274
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 2,800 · boss
Health131,991,949
Hit · swing373,559 / 1.25s
Armor956,650
Fire res40%
Lightning res40%
Cold res40%
Chaos res75%
Dodge0%
Barrier0
Depth 3,000 · boss
Health160,478,906
Hit · swing446,316 / 1.25s
Armor581,558
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

EXPOSING
every blow cuts your resistances by 15 for 4 s
THICK-SKINNED
Overwhelm and armor you ignore count at half
DEADLY
+20% critical strike chance
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
ARMORED
Armour ×1.9, at the cost of 5% of its health
SUNDERING
every blow cuts your armor by 30% for 4 s
ROTPROOF
+75% chaos resistance (capped at 75%)
OF FLAMING DEATH
leaves a pool of fire where it falls
CORRUPTING
a third of its damage is chaos
VENOMOUS
+35% chance to poison you
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
DENSE
takes 60% less from damage over TIME, and double from hits

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Quarry-Reeve leads with 71,405,010 health, against 38,052,072 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Quarry-Reeve — play free