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The Reflected King

Boss · The Mirror Halls · band B, The Ante-Hell

The Reflected King, boss of The Mirror Halls in Hellruler

Where The Reflected King waits

The Reflected King holds the gates at depths 4,100, 4,300, 4,500 in The Mirror Halls, sharing the zone's 100-depth gate rhythm with The Shard-Wearer.

What The Reflected King is

The Reflected King is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Reflected King by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 4,100 · boss
Health308,094,204
Hit · swing985,975 / 1.25s
Armor1,116,497
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 4,300 · boss
Health340,292,681
Hit · swing1,110,775 / 1.25s
Armor1,233,180
Fire res75%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 4,500 · boss
Health374,156,685
Hit · swing1,244,149 / 1.25s
Armor1,355,898
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
EXPOSING
every blow cuts your resistances by 15 for 4 s
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
LUCKY
15% of its blows land twice over
DRAINING
you recover half as much: leech, regen, recoup
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
DENSE
takes 60% less from damage over TIME, and double from hits
FIREPROOF
+75% fire resistance (capped at 75%)
PIERCING
penetrates 25% of your resistances
MANGLING
+35% chance to cause bleeding
SUNDERING
every blow cuts your armor by 30% for 4 s

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Reflected King leads with 184,856,522 health, against 98,539,963 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Reflected King — play free