Hellruler Play

The Shard-Wearer

Boss · The Mirror Halls · band B, The Ante-Hell

The Shard-Wearer, boss of The Mirror Halls in Hellruler

Where The Shard-Wearer waits

The Shard-Wearer holds the gates at depths 4,200, 4,400 in The Mirror Halls, sharing the zone's 100-depth gate rhythm with The Reflected King.

What The Shard-Wearer is

The Shard-Wearer is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Shard-Wearer by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 4,200 · boss
Health307,786,352
Hit · swing1,047,312 / 1.25s
Armor2,230,762
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge22%
Barrier0
Depth 4,400 · boss
Health357,016,114
Hit · swing1,176,381 / 1.25s
Armor1,293,783
Fire res40%
Lightning res75%
Cold res40%
Chaos res25%
Dodge0%
Barrier89,254,029

What those modifiers do

PIERCING
penetrates 25% of your resistances
LUCKY
15% of its blows land twice over
ARMORED
Armour ×1.9, at the cost of 5% of its health
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
EVASIVE
+22% chance to dodge your hits
BARRIERED
Opens behind a barrier worth 25% of its health
THICK-SKINNED
Overwhelm and armor you ignore count at half
CHILLING
Turns 30% of its physical damage into cold
OF PRECISION
the pack within 4.5 tiles crits 15% more often
STORMSHIELDED
+75% lightning resistance (capped at 75%)

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Shard-Wearer leads with 184,671,811 health, against 155,435,838 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Shard-Wearer — play free