Warden of the Gate
Boss · The Gates of Hell · band A, The Land of the Dead

Where Warden of the Gate waits
Warden of the Gate holds the gate at depth 1,000 in The Gates of Hell.
What Warden of the Gate is
Warden of the Gate is a Golem: it swings a mace, and the body asks for Overwhelm, the elements instead of physical — and a second wind: a big one breaks into two. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: opens behind a shell of an extra 15% of its health; Overwhelm bites it at half. A named boss keeps 2 rolled modifiers beside it.
Warden of the Gate by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OVERWHELMING- ignores 30 points of your armor
EXPOSING- every blow cuts your resistances by 15 for 4 s
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate Warden of the Gate leads with 9,680,453 health, against 6,438,527 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight Warden of the Gate — play free