The Gates of Hell
Band A · The Land of the Dead · depths 901–1,000
Enemies of The Gates of Hell
A floor of this zone is a road of packs drawn from these 9 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is fire, lightning and cold in turn, floor by floor: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Pit HeraldHerald
Chained WatcherBrute
Brimstone ImpImp
Threshold FiendFiend
Sulfur WretchImp
Chain FiendFiend
Molten GargoyleGolem
Gate BruteBrute
Seal BreakerFiend
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
DRAINING- you recover half as much: leech, regen, recoup
OF FLAMING DEATH- leaves a pool of fire where it falls
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
ROTPROOF- +75% chaos resistance (capped at 75%)
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
EXPOSING- every blow cuts your resistances by 15 for 4 s
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
FROSTBOUND- +75% cold resistance (capped at 75%)
VENOMOUS- +35% chance to poison you
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Boss
Warden of the Gate holds the gate at depth 1,000. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Where it sits in the descent
Above lies The Brimstone Ramparts. Clear the last gate and The Vestibule opens at depth 1,001.
Descend into The Gates of Hell — play free
Warden of the Gategates 1,000