The Brimstone Ramparts
Band A · The Land of the Dead · depths 801–900
Enemies of The Brimstone Ramparts
A floor of this zone is a road of packs drawn from these 9 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is fire: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Rampart CaptainKnight
Sapper ImpImp
Garrison GhoulWight
Rampart CrusherBrute
Battlement WightWight
Wall FiendFiend
Brimstone OgreBrute
Siege GolemGolem
Sulfur PriestMage
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
BARRIERED- Opens behind a barrier worth 25% of its health
FROSTBOUND- +75% cold resistance (capped at 75%)
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OF PRECISION- the pack within 4.5 tiles crits 15% more often
UNWOUNDABLE- your bleeds and poisons on it do not stack: one at a time
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
SWIFT- Swings on a 28% shorter interval — the same damage arrives as more, smaller hits
SUNDERING- every blow cuts your armor by 30% for 4 s
OF CHILLING DEATH- leaves a pool of frost where it falls
BRUTE- +30% health and +10% damage, but swings 35% slower — rare, heavy slams
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
REGENERATING- Heals 1% of its maximum health every second
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Boss
Warden of the Wall holds the gate at depth 900. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Where it sits in the descent
Above lies The Watchfires. Clear the last gate and The Gates of Hell opens at depth 901.
Descend into The Brimstone Ramparts — play free
Warden of the Wallgates 900