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Warden of the Wall

Boss · The Brimstone Ramparts · band A, The Land of the Dead

Warden of the Wall, boss of The Brimstone Ramparts in Hellruler

Where Warden of the Wall waits

Warden of the Wall holds the gate at depth 900 in The Brimstone Ramparts.

What Warden of the Wall is

Warden of the Wall is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: always fortified to the full, and it retaliates. A named boss keeps 2 rolled modifiers beside it.

Warden of the Wall by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 900 · boss
Health12,600,987
Hit · swing33,369 / 1.25s
Armor46,905
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

MANGLING
+35% chance to cause bleeding
DEADLY
+20% critical strike chance

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate Warden of the Wall leads with 7,560,592 health, against 7,842,507 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight Warden of the Wall — play free