Hellruler Play

Dis, the Burning City

Band C · The Nine Circles · depths 15,501–17,500

Dis, the Burning City, depths 15,501–17,500 of Hellruler
Past the Acheron: Limbo and the circles below it. 9 zones of 2,000 depths each, 20 gates to a zone. Each zone carries 18 enemies and 3 bosses that take turns at its gates.

Enemies of Dis, the Burning City

A floor of this zone is a road of packs drawn from these 18 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is fire: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Iron Mage, an enemy of Dis, the Burning City in HellrulerIron Mage
Mage
Furnace Imp, an enemy of Dis, the Burning City in HellrulerFurnace Imp
Imp
Tomb Burner, an enemy of Dis, the Burning City in HellrulerTomb Burner
Wight
Brand Wight, an enemy of Dis, the Burning City in HellrulerBrand Wight
Wight
Heretic Shade, an enemy of Dis, the Burning City in HellrulerHeretic Shade
Wraith
Iron Fury, an enemy of Dis, the Burning City in HellrulerIron Fury
Fiend
Iron Watcher, an enemy of Dis, the Burning City in HellrulerIron Watcher
Knight
Ember Gargoyle, an enemy of Dis, the Burning City in HellrulerEmber Gargoyle
Golem
Cinder Cultist, an enemy of Dis, the Burning City in HellrulerCinder Cultist
Wight
Tomb Warden, an enemy of Dis, the Burning City in HellrulerTomb Warden
Knight
Sepulchre Brute, an enemy of Dis, the Burning City in HellrulerSepulchre Brute
Brute
Cinder Walker, an enemy of Dis, the Burning City in HellrulerCinder Walker
Wight
Heresiarch, an enemy of Dis, the Burning City in HellrulerHeresiarch
Mage
Grate Eater, an enemy of Dis, the Burning City in HellrulerGrate Eater
Imp
Rivet Golem, an enemy of Dis, the Burning City in HellrulerRivet Golem
Golem
Smoke Preacher, an enemy of Dis, the Burning City in HellrulerSmoke Preacher
Wraith
Bellows Imp, an enemy of Dis, the Burning City in HellrulerBellows Imp
Imp
Furnace Wight, an enemy of Dis, the Burning City in HellrulerFurnace Wight
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 15,501
Health3,837,082,365
Hit · swing17,833,576 / 1.35s
Armor8,913,514
Fire res40%
Lightning res0%
Cold res0%
Chaos res0%
Dodge0%
Barrier0
Depth 16,499
Health3,360,447,427
Hit · swing13,672,741 / 1s
Armor10,148,183
Fire res40%
Lightning res0%
Cold res0%
Chaos res0%
Dodge0%
Barrier0
Depth 17,499
Health4,937,012,268
Hit · swing22,946,136 / 1.35s
Armor11,468,643
Fire res40%
Lightning res0%
Cold res75%
Chaos res0%
Dodge0%
Barrier0

What those modifiers do

OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF PRECISION
the pack within 4.5 tiles crits 15% more often
BRUTE
+30% health and +10% damage, but swings 35% slower — rare, heavy slams
LUCKY
15% of its blows land twice over
CHILLING
Turns 30% of its physical damage into cold
REGENERATING
Heals 1% of its maximum health every second
SUPPRESSING
avoids 40% of your statuses
DRAINING
you recover half as much: leech, regen, recoup
FROSTBOUND
+75% cold resistance (capped at 75%)
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
SUNDERING
every blow cuts your armor by 30% for 4 s

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 3 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Styx Marshes. Clear the last gate and The Phlegethon opens at depth 17,501.

Descend into Dis, the Burning City — play free