Hellruler Play

The Styx Marshes

Band C · The Nine Circles · depths 13,501–15,500

The Styx Marshes, depths 13,501–15,500 of Hellruler
Past the Acheron: Limbo and the circles below it. 9 zones of 2,000 depths each, 20 gates to a zone. Each zone carries 18 enemies and 3 bosses that take turns at its gates.

Enemies of The Styx Marshes

A floor of this zone is a road of packs drawn from these 18 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is chaos: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Styx Mage, an enemy of The Styx Marshes in HellrulerStyx Mage
Mage
Choler Imp, an enemy of The Styx Marshes in HellrulerCholer Imp
Imp
Sullen Gurgler, an enemy of The Styx Marshes in HellrulerSullen Gurgler
Wight
Sunken Knight, an enemy of The Styx Marshes in HellrulerSunken Knight
Knight
Marsh Wraith, an enemy of The Styx Marshes in HellrulerMarsh Wraith
Wraith
Mud Fiend, an enemy of The Styx Marshes in HellrulerMud Fiend
Fiend
Styx Ogre, an enemy of The Styx Marshes in HellrulerStyx Ogre
Brute
Bog Husk, an enemy of The Styx Marshes in HellrulerBog Husk
Wight
Wrathful Brawler, an enemy of The Styx Marshes in HellrulerWrathful Brawler
Wight
Marsh Cantor, an enemy of The Styx Marshes in HellrulerMarsh Cantor
Herald
Sullen Imp, an enemy of The Styx Marshes in HellrulerSullen Imp
Imp
Grudge Wight, an enemy of The Styx Marshes in HellrulerGrudge Wight
Knight
Mire Tyrant, an enemy of The Styx Marshes in HellrulerMire Tyrant
Brute
Silt Shade, an enemy of The Styx Marshes in HellrulerSilt Shade
Wraith
Bile Eater, an enemy of The Styx Marshes in HellrulerBile Eater
Imp
Reed Golem, an enemy of The Styx Marshes in HellrulerReed Golem
Golem
Sump Brute, an enemy of The Styx Marshes in HellrulerSump Brute
Brute
Bog-Iron Thrall, an enemy of The Styx Marshes in HellrulerBog-Iron Thrall
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 13,501
Health1,476,379,906
Hit · swing4,595,187 / 0.6s
Armor0
Fire res0%
Lightning res75%
Cold res0%
Chaos res40%
Dodge25%
Barrier0
Depth 14,499
Health2,140,555,811
Hit · swing8,151,766 / 1.3s
Armor3,878,547
Fire res20%
Lightning res20%
Cold res20%
Chaos res0%
Dodge0%
Barrier535,138,953
Depth 15,499
Health2,557,368,689
Hit · swing9,092,684 / 0.81s
Armor0
Fire res0%
Lightning res75%
Cold res0%
Chaos res40%
Dodge25%
Barrier0

What those modifiers do

OF CHILLING DEATH
leaves a pool of frost where it falls
STORMSHIELDED
+75% lightning resistance (capped at 75%)
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF HINDERING
you move 30% slower within 4.5 tiles of it
REGENERATING
Heals 1% of its maximum health every second
STEADFAST
your stuns land on it half as often
CORRUPTING
a third of its damage is chaos
VENOMOUS
+35% chance to poison you
BRUTE
+30% health and +10% damage, but swings 35% slower — rare, heavy slams
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
LUCKY
15% of its blows land twice over
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 3 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Gilded Crush. Clear the last gate and Dis, the Burning City opens at depth 15,501.

Descend into The Styx Marshes — play free