Hellruler Play

The Gilded Crush

Band C · The Nine Circles · depths 11,501–13,500

The Gilded Crush, depths 11,501–13,500 of Hellruler
Past the Acheron: Limbo and the circles below it. 9 zones of 2,000 depths each, 20 gates to a zone. Each zone carries 18 enemies and 3 bosses that take turns at its gates.

Enemies of The Gilded Crush

A floor of this zone is a road of packs drawn from these 18 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is fire, lightning and cold in turn, floor by floor: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Gold Eater, an enemy of The Gilded Crush in HellrulerGold Eater
Imp
Greed Imp, an enemy of The Gilded Crush in HellrulerGreed Imp
Imp
Gilded Ghoul, an enemy of The Gilded Crush in HellrulerGilded Ghoul
Wight
Coin Wight, an enemy of The Gilded Crush in HellrulerCoin Wight
Wight
Miser Shade, an enemy of The Gilded Crush in HellrulerMiser Shade
Wraith
Usurer Fiend, an enemy of The Gilded Crush in HellrulerUsurer Fiend
Fiend
Boulder Pusher, an enemy of The Gilded Crush in HellrulerBoulder Pusher
Brute
Vault Golem, an enemy of The Gilded Crush in HellrulerVault Golem
Golem
Hoard Mimic, an enemy of The Gilded Crush in HellrulerHoard Mimic
Wight
Tally Mage, an enemy of The Gilded Crush in HellrulerTally Mage
Mage
Waster Knight, an enemy of The Gilded Crush in HellrulerWaster Knight
Knight
Weight Bearer, an enemy of The Gilded Crush in HellrulerWeight Bearer
Wight
Coffer Shade, an enemy of The Gilded Crush in HellrulerCoffer Shade
Wraith
Mint Fiend, an enemy of The Gilded Crush in HellrulerMint Fiend
Fiend
Ingot Brute, an enemy of The Gilded Crush in HellrulerIngot Brute
Brute
Lead Effigy, an enemy of The Gilded Crush in HellrulerLead Effigy
Golem
Debt Eater, an enemy of The Gilded Crush in HellrulerDebt Eater
Imp
Spendthrift Husk, an enemy of The Gilded Crush in HellrulerSpendthrift Husk
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 11,501
Health1,507,101,050
Hit · swing6,454,283 / 1s
Armor9,102,562
Fire res0%
Lightning res0%
Cold res40%
Chaos res0%
Dodge0%
Barrier0
Depth 12,499
Health2,305,516,322
Hit · swing9,823,473 / 1.6s
Armor28,482,578
Fire res37%
Lightning res37%
Cold res37%
Chaos res75%
Dodge0%
Barrier345,827,448
Depth 13,499
Health2,878,053,772
Hit · swing13,375,981 / 1.35s
Armor6,685,699
Fire res0%
Lightning res0%
Cold res40%
Chaos res0%
Dodge0%
Barrier0

What those modifiers do

ARMORED
Armour ×1.9, at the cost of 5% of its health
OF HINDERING
you move 30% slower within 4.5 tiles of it
CHILLING
Turns 30% of its physical damage into cold
SEALED
Exposure does not stick; your penetration bites at half
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
VENOMOUS
+35% chance to poison you
EXPOSING
every blow cuts your resistances by 15 for 4 s
ROTPROOF
+75% chaos resistance (capped at 75%)
THICK-SKINNED
Overwhelm and armor you ignore count at half
DEADLY
+20% critical strike chance
LUCKY
15% of its blows land twice over
OF PRECISION
the pack within 4.5 tiles crits 15% more often
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
BRUTE
+30% health and +10% damage, but swings 35% slower — rare, heavy slams

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 3 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Carrion Mire. Clear the last gate and The Styx Marshes opens at depth 13,501.

Descend into The Gilded Crush — play free