The Squanderer
Boss · The Gilded Crush · band C, The Nine Circles

Where The Squanderer waits
The Squanderer holds the gates at depths 11,800, 12,100, 12,400, 12,700, 13,000, 13,300 in The Gilded Crush, sharing the zone's 100-depth gate rhythm with The Hoard-Tyrant and The Coffer-King.
What The Squanderer is
The Squanderer is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Squanderer by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
ARMORED- Armour ×1.9, at the cost of 5% of its health
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
STORMSHIELDED- +75% lightning resistance (capped at 75%)
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
FROSTBOUND- +75% cold resistance (capped at 75%)
OF HINDERING- you move 30% slower within 4.5 tiles of it
DENSE- takes 60% less from damage over TIME, and double from hits
CORRUPTING- a third of its damage is chaos
EVASIVE- +22% chance to dodge your hits
THICK-SKINNED- Overwhelm and armor you ignore count at half
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
REGENERATING- Heals 1% of its maximum health every second
CHILLING- Turns 30% of its physical damage into cold
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
LUCKY- 15% of its blows land twice over
PIERCING- penetrates 25% of your resistances
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Squanderer leads with 1,589,782,322 health, against 1,338,527,985 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Squanderer — play free