Hellruler Play

The Squanderer

Boss · The Gilded Crush · band C, The Nine Circles

The Squanderer, boss of The Gilded Crush in Hellruler

Where The Squanderer waits

The Squanderer holds the gates at depths 11,800, 12,100, 12,400, 12,700, 13,000, 13,300 in The Gilded Crush, sharing the zone's 100-depth gate rhythm with The Hoard-Tyrant and The Coffer-King.

What The Squanderer is

The Squanderer is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Squanderer by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 11,800 · boss
Health2,649,637,203
Hit · swing9,361,566 / 1.25s
Armor19,203,878
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 12,100 · boss
Health2,938,669,169
Hit · swing9,863,675 / 1.25s
Armor10,649,353
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge22%
Barrier0
Depth 12,400 · boss
Health3,092,298,036
Hit · swing10,379,385 / 1.25s
Armor11,206,084
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 12,700 · boss
Health3,249,985,591
Hit · swing10,908,721 / 1.25s
Armor11,777,522
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
ARMORED
Armour ×1.9, at the cost of 5% of its health
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
STORMSHIELDED
+75% lightning resistance (capped at 75%)
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
FROSTBOUND
+75% cold resistance (capped at 75%)
OF HINDERING
you move 30% slower within 4.5 tiles of it
DENSE
takes 60% less from damage over TIME, and double from hits
CORRUPTING
a third of its damage is chaos
EVASIVE
+22% chance to dodge your hits
THICK-SKINNED
Overwhelm and armor you ignore count at half
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
REGENERATING
Heals 1% of its maximum health every second
CHILLING
Turns 30% of its physical damage into cold
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
LUCKY
15% of its blows land twice over
PIERCING
penetrates 25% of your resistances
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Squanderer leads with 1,589,782,322 health, against 1,338,527,985 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Squanderer — play free