The Coffer-King
Boss · The Gilded Crush · band C, The Nine Circles

Where The Coffer-King waits
The Coffer-King holds the gates at depths 11,700, 12,000, 12,300, 12,600, 12,900, 13,200 and onward in The Gilded Crush, sharing the zone's 100-depth gate rhythm with The Hoard-Tyrant and The Squanderer.
What The Coffer-King is
The Coffer-King is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Coffer-King by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OF PRECISION- the pack within 4.5 tiles crits 15% more often
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
SUNDERING- every blow cuts your armor by 30% for 4 s
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
EVASIVE- +22% chance to dodge your hits
PIERCING- penetrates 25% of your resistances
VENOMOUS- +35% chance to poison you
FROSTBOUND- +75% cold resistance (capped at 75%)
MANGLING- +35% chance to cause bleeding
CORRUPTING- a third of its damage is chaos
EXPOSING- every blow cuts your resistances by 15 for 4 s
OF CHILLING DEATH- leaves a pool of frost where it falls
LUCKY- 15% of its blows land twice over
REGENERATING- Heals 1% of its maximum health every second
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
OF SHOCKING DEATH- leaves a pool of lightning where it falls
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Coffer-King leads with 1,644,079,037 health, against 1,315,029,310 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Coffer-King — play free