Hellruler Play

The Coffer-King

Boss · The Gilded Crush · band C, The Nine Circles

The Coffer-King, boss of The Gilded Crush in Hellruler

Where The Coffer-King waits

The Coffer-King holds the gates at depths 11,700, 12,000, 12,300, 12,600, 12,900, 13,200 and onward in The Gilded Crush, sharing the zone's 100-depth gate rhythm with The Hoard-Tyrant and The Squanderer.

What The Coffer-King is

The Coffer-King is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Coffer-King by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 11,700 · boss
Health2,740,131,729
Hit · swing9,197,215 / 1.25s
Armor9,929,879
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 12,000 · boss
Health2,888,360,239
Hit · swing9,694,795 / 1.25s
Armor10,467,040
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge22%
Barrier0
Depth 12,300 · boss
Health3,040,637,801
Hit · swing10,205,969 / 1.25s
Armor11,018,874
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 12,600 · boss
Health3,196,971,671
Hit · swing10,730,761 / 1.25s
Armor11,585,407
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
SUNDERING
every blow cuts your armor by 30% for 4 s
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
EVASIVE
+22% chance to dodge your hits
PIERCING
penetrates 25% of your resistances
VENOMOUS
+35% chance to poison you
FROSTBOUND
+75% cold resistance (capped at 75%)
MANGLING
+35% chance to cause bleeding
CORRUPTING
a third of its damage is chaos
EXPOSING
every blow cuts your resistances by 15 for 4 s
OF CHILLING DEATH
leaves a pool of frost where it falls
LUCKY
15% of its blows land twice over
REGENERATING
Heals 1% of its maximum health every second
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
OF SHOCKING DEATH
leaves a pool of lightning where it falls

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Coffer-King leads with 1,644,079,037 health, against 1,315,029,310 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Coffer-King — play free