Hellruler Play

The Carrion Mire

Band C · The Nine Circles · depths 9,501–11,500

The Carrion Mire, depths 9,501–11,500 of Hellruler
Past the Acheron: Limbo and the circles below it. 9 zones of 2,000 depths each, 20 gates to a zone. Each zone carries 18 enemies and 3 bosses that take turns at its gates.

Enemies of The Carrion Mire

A floor of this zone is a road of packs drawn from these 18 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is fire, lightning and cold in turn, floor by floor: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Rot Priest, an enemy of The Carrion Mire in HellrulerRot Priest
Herald
Glutton Imp, an enemy of The Carrion Mire in HellrulerGlutton Imp
Imp
Mire Glutton, an enemy of The Carrion Mire in HellrulerMire Glutton
Wight
Carrion Butcher, an enemy of The Carrion Mire in HellrulerCarrion Butcher
Wight
Sleet Wraith, an enemy of The Carrion Mire in HellrulerSleet Wraith
Wraith
Gorger Fiend, an enemy of The Carrion Mire in HellrulerGorger Fiend
Fiend
Carrion Ogre, an enemy of The Carrion Mire in HellrulerCarrion Ogre
Brute
Filth Golem, an enemy of The Carrion Mire in HellrulerFilth Golem
Golem
Mud Wallower, an enemy of The Carrion Mire in HellrulerMud Wallower
Wight
Hailstone Mage, an enemy of The Carrion Mire in HellrulerHailstone Mage
Mage
Trencher Imp, an enemy of The Carrion Mire in HellrulerTrencher Imp
Imp
Drenched Sentinel, an enemy of The Carrion Mire in HellrulerDrenched Sentinel
Knight
Downpour Shade, an enemy of The Carrion Mire in HellrulerDownpour Shade
Wraith
Spitwarden Wight, an enemy of The Carrion Mire in HellrulerSpitwarden Wight
Wight
Trough Golem, an enemy of The Carrion Mire in HellrulerTrough Golem
Golem
Hailbeaten Brute, an enemy of The Carrion Mire in HellrulerHailbeaten Brute
Brute
Gullet Eater, an enemy of The Carrion Mire in HellrulerGullet Eater
Imp
Rain-Blind Walker, an enemy of The Carrion Mire in HellrulerRain-Blind Walker
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 9,501
Health2,309,443,267
Hit · swing9,015,258 / 1.89s
Armor6,437,787
Fire res40%
Lightning res0%
Cold res0%
Chaos res0%
Dodge0%
Barrier0
Depth 10,499
Health1,239,369,576
Hit · swing4,537,987 / 1s
Armor3,962,924
Fire res75%
Lightning res0%
Cold res40%
Chaos res0%
Dodge0%
Barrier0
Depth 11,499
Health2,643,080,172
Hit · swing9,032,727 / 1.4s
Armor9,578,177
Fire res75%
Lightning res0%
Cold res0%
Chaos res0%
Dodge0%
Barrier0

What those modifiers do

REGENERATING
Heals 1% of its maximum health every second
UNWOUNDABLE
your bleeds and poisons on it do not stack: one at a time
BRUTE
+30% health and +10% damage, but swings 35% slower — rare, heavy slams
STEADFAST
your stuns land on it half as often
FIREPROOF
+75% fire resistance (capped at 75%)
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
DEADLY
+20% critical strike chance
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
SUNDERING
every blow cuts your armor by 30% for 4 s

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 3 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Howling Plains. Clear the last gate and The Gilded Crush opens at depth 11,501.

Descend into The Carrion Mire — play free