Hellruler Play

Ciacco the Swollen

Boss · The Carrion Mire · band C, The Nine Circles

Ciacco the Swollen, boss of The Carrion Mire in Hellruler

Where Ciacco the Swollen waits

Ciacco the Swollen holds the gates at depths 9,700, 10,000, 10,300, 10,600, 10,900, 11,200 and onward in The Carrion Mire, sharing the zone's 100-depth gate rhythm with The Threefold Maw and The Sleet Warden.

What Ciacco the Swollen is

Ciacco the Swollen is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

Ciacco the Swollen by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 9,700 · boss
Health1,854,846,839
Hit · swing6,225,482 / 1.25s
Armor6,721,724
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 10,000 · boss
Health1,976,281,767
Hit · swing6,633,112 / 1.25s
Armor7,161,788
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 10,300 · boss
Health2,101,712,164
Hit · swing7,054,155 / 1.25s
Armor7,616,331
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 10,600 · boss
Health2,231,146,717
Hit · swing7,488,641 / 1.25s
Armor8,085,385
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
MANGLING
+35% chance to cause bleeding
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
DEADLY
+20% critical strike chance
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
ETHEREAL
takes 60% less from HITS, and double from damage over time
REGENERATING
Heals 1% of its maximum health every second
VENOMOUS
+35% chance to poison you
STORMSHIELDED
+75% lightning resistance (capped at 75%)
OF PRECISION
the pack within 4.5 tiles crits 15% more often
EVASIVE
+22% chance to dodge your hits
LUCKY
15% of its blows land twice over
EXPOSING
every blow cuts your resistances by 15 for 4 s
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
CHILLING
Turns 30% of its physical damage into cold
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate Ciacco the Swollen leads with 1,112,908,103 health, against 1,483,558,982 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight Ciacco the Swollen — play free