The Sleet Warden
Boss · The Carrion Mire · band C, The Nine Circles

Where The Sleet Warden waits
The Sleet Warden holds the gates at depths 9,800, 10,100, 10,400, 10,700, 11,000, 11,300 in The Carrion Mire, sharing the zone's 100-depth gate rhythm with The Threefold Maw and Ciacco the Swollen.
What The Sleet Warden is
The Sleet Warden is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Sleet Warden by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
DENSE- takes 60% less from damage over TIME, and double from hits
DEADLY- +20% critical strike chance
SUNDERING- every blow cuts your armor by 30% for 4 s
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF CHILLING DEATH- leaves a pool of frost where it falls
ETHEREAL- takes 60% less from HITS, and double from damage over time
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
PIERCING- penetrates 25% of your resistances
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
ARMORED- Armour ×1.9, at the cost of 5% of its health
DRAINING- you recover half as much: leech, regen, recoup
OVERWHELMING- ignores 30 points of your armor
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
EVASIVE- +22% chance to dodge your hits
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Sleet Warden leads with 1,136,929,052 health, against 1,111,427,804 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Sleet Warden — play free