Hellruler Play

The Howling Plains

Band C · The Nine Circles · depths 7,501–9,500

The Howling Plains, depths 7,501–9,500 of Hellruler
Past the Acheron: Limbo and the circles below it. 9 zones of 2,000 depths each, 20 gates to a zone. Each zone carries 18 enemies and 3 bosses that take turns at its gates.

Enemies of The Howling Plains

A floor of this zone is a road of packs drawn from these 18 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is fire, lightning and cold in turn, floor by floor: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Gale Mage, an enemy of The Howling Plains in HellrulerGale Mage
Mage
Wind Imp, an enemy of The Howling Plains in HellrulerWind Imp
Imp
Wind-Torn Soul, an enemy of The Howling Plains in HellrulerWind-Torn Soul
Wraith
Windflayed Wight, an enemy of The Howling Plains in HellrulerWindflayed Wight
Wight
Gale Wraith, an enemy of The Howling Plains in HellrulerGale Wraith
Wraith
Gale Fiend, an enemy of The Howling Plains in HellrulerGale Fiend
Fiend
Whirl Husk, an enemy of The Howling Plains in HellrulerWhirl Husk
Wight
Sigh Eater, an enemy of The Howling Plains in HellrulerSigh Eater
Imp
Entwined Shade, an enemy of The Howling Plains in HellrulerEntwined Shade
Wraith
Vane Sentinel, an enemy of The Howling Plains in HellrulerVane Sentinel
Knight
Squall Imp, an enemy of The Howling Plains in HellrulerSquall Imp
Imp
Bound Lovers, an enemy of The Howling Plains in HellrulerBound Lovers
Wight
Sighing Dowager, an enemy of The Howling Plains in HellrulerSighing Dowager
Wight
Windbound Knight, an enemy of The Howling Plains in HellrulerWindbound Knight
Knight
Grit Husk, an enemy of The Howling Plains in HellrulerGrit Husk
Wight
Keening Wretch, an enemy of The Howling Plains in HellrulerKeening Wretch
Imp
Weathervane Golem, an enemy of The Howling Plains in HellrulerWeathervane Golem
Golem
Breath Thief, an enemy of The Howling Plains in HellrulerBreath Thief
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 7,501
Health687,681,522
Hit · swing2,477,958 / 1.1s
Armor11,214,313
Fire res20%
Lightning res20%
Cold res20%
Chaos res0%
Dodge0%
Barrier0
Depth 8,499
Health845,119,946
Hit · swing3,438,053 / 1s
Armor2,552,171
Fire res40%
Lightning res0%
Cold res0%
Chaos res0%
Dodge0%
Barrier0
Depth 9,499
Health1,538,954,090
Hit · swing6,018,266 / 1.4850000000000003s
Armor9,652,448
Fire res20%
Lightning res20%
Cold res75%
Chaos res0%
Dodge0%
Barrier384,738,523

What those modifiers do

VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
ETHEREAL
takes 60% less from HITS, and double from damage over time
ARMORED
Armour ×1.9, at the cost of 5% of its health
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
DRAINING
you recover half as much: leech, regen, recoup
LUCKY
15% of its blows land twice over
BRUTE
+30% health and +10% damage, but swings 35% slower — rare, heavy slams
FROSTBOUND
+75% cold resistance (capped at 75%)
BARRIERED
Opens behind a barrier worth 25% of its health

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 3 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies Limbo. Clear the last gate and The Carrion Mire opens at depth 9,501.

Descend into The Howling Plains — play free