Hellruler Play

The Queen of Sighs

Boss · The Howling Plains · band C, The Nine Circles

The Queen of Sighs, boss of The Howling Plains in Hellruler

Where The Queen of Sighs waits

The Queen of Sighs holds the gates at depths 7,600, 7,900, 8,200, 8,500, 8,800, 9,100 and onward in The Howling Plains, sharing the zone's 100-depth gate rhythm with Lord of the Black Wind and The Weeping Empress.

What The Queen of Sighs is

The Queen of Sighs is a Herald: it swings a wand, and the body asks for Recoup and Life Steal, elemental defense — kill it first: its chant shields its pack from the elements. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Queen of Sighs by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 7,600 · boss
Health1,115,885,618
Hit · swing3,744,999 / 1.25s
Armor4,043,826
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier97,639,992
Depth 7,900 · boss
Health1,209,620,057
Hit · swing4,059,633 / 1.25s
Armor4,383,507
Fire res40%
Lightning res75%
Cold res40%
Chaos res25%
Dodge0%
Barrier105,841,755
Depth 8,200 · boss
Health1,307,280,684
Hit · swing4,387,449 / 1.25s
Armor4,737,417
Fire res40%
Lightning res75%
Cold res40%
Chaos res25%
Dodge0%
Barrier114,387,060
Depth 8,500 · boss
Health1,408,878,454
Hit · swing4,728,482 / 1.25s
Armor5,105,594
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier123,276,865

What those modifiers do

OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
OF FLAMING DEATH
leaves a pool of fire where it falls
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
OF CHILLING DEATH
leaves a pool of frost where it falls
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
STORMSHIELDED
+75% lightning resistance (capped at 75%)
MANGLING
+35% chance to cause bleeding
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
SUNDERING
every blow cuts your armor by 30% for 4 s
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
LUCKY
15% of its blows land twice over

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Queen of Sighs leads with 669,531,371 health, against 535,478,267 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Queen of Sighs — play free