Hellruler Play

Lord of the Black Wind

Boss · The Howling Plains · band C, The Nine Circles

Lord of the Black Wind, boss of The Howling Plains in Hellruler

Where Lord of the Black Wind waits

Lord of the Black Wind holds the gates at depths 7,700, 8,000, 8,300, 8,600, 8,900, 9,200 and onward in The Howling Plains, sharing the zone's 100-depth gate rhythm with The Queen of Sighs and The Weeping Empress.

What Lord of the Black Wind is

Lord of the Black Wind is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

Lord of the Black Wind by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 7,700 · boss
Health1,146,694,881
Hit · swing3,848,415 / 1.25s
Armor4,155,475
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 8,000 · boss
Health1,241,736,806
Hit · swing4,167,439 / 1.25s
Armor4,499,894
Fire res40%
Lightning res40%
Cold res40%
Chaos res75%
Dodge0%
Barrier0
Depth 8,300 · boss
Health1,340,708,618
Hit · swing4,499,656 / 1.25s
Armor4,858,555
Fire res40%
Lightning res75%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 8,600 · boss
Health1,443,621,135
Hit · swing4,845,103 / 1.25s
Armor5,231,496
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
ROTPROOF
+75% chaos resistance (capped at 75%)
CHILLING
Turns 30% of its physical damage into cold
STORMSHIELDED
+75% lightning resistance (capped at 75%)
OF HINDERING
you move 30% slower within 4.5 tiles of it
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OVERWHELMING
ignores 30 points of your armor
SUNDERING
every blow cuts your armor by 30% for 4 s
CORRUPTING
a third of its damage is chaos
MANGLING
+35% chance to cause bleeding
DRAINING
you recover half as much: leech, regen, recoup
OF FLAMING DEATH
leaves a pool of fire where it falls

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate Lord of the Black Wind leads with 688,016,929 health, against 611,405,138 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight Lord of the Black Wind — play free