The Weeping Empress
Boss · The Howling Plains · band C, The Nine Circles

Where The Weeping Empress waits
The Weeping Empress holds the gates at depths 7,800, 8,100, 8,400, 8,700, 9,000, 9,300 in The Howling Plains, sharing the zone's 100-depth gate rhythm with The Queen of Sighs and Lord of the Black Wind.
What The Weeping Empress is
The Weeping Empress is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Weeping Empress by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF DISCIPLINE- every body that steps within 4.5 tiles gains a shell of 20% of its health
THICK-SKINNED- Overwhelm and armor you ignore count at half
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF FLAMING DEATH- leaves a pool of fire where it falls
DEADLY- +20% critical strike chance
OVERWHELMING- ignores 30 points of your armor
ETHEREAL- takes 60% less from HITS, and double from damage over time
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
FIREPROOF- +75% fire resistance (capped at 75%)
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
PIERCING- penetrates 25% of your resistances
MANGLING- +35% chance to cause bleeding
EXPOSING- every blow cuts your resistances by 15 for 4 s
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Weeping Empress leads with 706,763,732 health, against 533,856,644 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Weeping Empress — play free