Later on September 7, 2026
A smaller update: the loot haul, the depth map, the training dummy and the site.
Loot haul
- Auto-salvaged drops now burn before the haul deals: everything your rules reject is fanned out face-down as one hand and salvaged together, with the count and the Souls shown once. Only the keepers are dealt.
- The rules are judged once, against the gear you wore when the haul opened. A card that only becomes a downgrade mid-deal — a ring equipped three cards earlier — still burns on its own, as before.
- No more flip, burn and "+N Souls" for every condemned common between the cards you actually wanted to see.
Depth map
- Depth nodes are now wide hex tokens that carry the whole depth number. Nothing is abbreviated, split or padded, and labels no longer overflow past 10,000.
- New token art: iron for the frontier, cooled bronze for cleared depths, dead slate for locked ones. Boss gates wear a wider cartouche with a burning skull at each end, which retires the old skull glyph.
- The trail sits further in, so the boss token clears the screen edge on narrow phones.
Training dummy
- The depth can be typed directly instead of stepped to.
- Added a Deepest button that jumps to your frontier, the deepest depth you can fight.
- The win rate is labelled with the depth it was fought at, and a verdict clears when you change depth.
Site
- Added a cookie notice to the landing page, the Codex and the site pages, for advertising measurement. Nothing loads until you allow it, and a Cookie settings link in the footer changes your choice at any time. The game itself shows no notice and loads no tracker.
- Updated the Privacy Policy to describe it.
- Codex: the Auto-salvage entry now describes the new hand burn.