Hellruler Play

September 15, 2026

Hit numbers sized by what the blow did, an auto-run counter that counts while the phone sleeps, and the Hero screen's numbers in the middle.

FightsCodex

  • Hit numbers in the fight window — sizes: one for every number → four, by what the blow did: a tick, a hit, a crit or a blow over 6.5% of the bar (with a white flash), a burst.
  • Hit numbers — where they go: rise in place → a hit or bigger flies off the body away from the fight and bounces; damage you take flies left. Ticks still rise in place.
  • Hit numbers on screen at once — 9 → 14.

Auto-run

  • WON / LOST on the auto-run counter — counted by: your device, only while the page was open → the server. A chain that ran while the phone slept counts every fight.

Interface

  • Hero screen — Score, Health, Attack, Armor, Barrier, Dodge and the weapon row: above the loadout tabs → between the gear slots, with Secondary stats and Build under them. The Arena's hero screen matches.
  • Hero screen — a capped stat now shows what the gear rolled, in a dim bracket beside the number the fight uses: 150% (312%). Crit Damage, every resistance, Life Steal, Block, Attack Speed and status chances.

FIXED

  • A status in the fight window could show 7.777777777. Values are whole numbers now. Aggravated keeps one decimal.
  • A long auto-run on an Android phone could end with the browser's "removed some content to save memory" message. Now fixed.