September 6, 2026
A major balance and quality-of-life update focused on combat pacing, elemental builds, loot handling, salvage, and auto-run.
Combat & balance
- Monster HP increased 2× and damage reduced to 70%.
- Combat playback reduced from 2× → 1.3×.
- Damage % modifiers now scale Physical, Fire, Lightning and Cold damage.
- Updated base damage and Blood Mastery scaling.
- Monsters now have Fire, Lightning, Cold and Chaos resistance, scaling with depth and capped at 75%.
- Poison chance increased from 12% → 20%.
- Poison now uses pre-mitigation damage, matching Bleed.
- Unique items are now limited to one equipped copy.
- Reduced several opener effects:
- Gravewalker Greaves: 2 dodges → 1
- Worldsplinter: 3× → 2× on the 5th strike
- Band of Borrowed Time: 2× → +50% attack speed
Loot & salvage
- Loot Haul now lets you choose which equipped slot to compare against when multiple slots are valid.
- Added slot-specific upgrade/downgrade verdicts.
- Common and Uncommon auto-salvage is now available to all players.
- Rare+ auto-salvage remains a Plus feature.
- Auto-salvage quality thresholds now support 50–75%.
- Added Always Compare quality-of-life option.
- Bag items now display base stats first.
- Salvage now uses the same visual effect as auto-salvage.
Auto-run
- Auto-run now automatically progresses to the next depth after each win when started at your deepest cleared depth.
- Losses retry the depth that defeated you.
- Runs started on a lower farming depth remain on that depth.
- Added HOLD ×N indicator when auto-run is available.
- Added an onboarding hint explaining the Guild Lv5 requirement.
UI & other
- Restored the Guild Chat badge on the Guild Hall.
- Added Settings → Subscription for subscription management.
- Moved sound settings into a dedicated section.
- Updated callout styling to match equipped frames.
- Updated Privacy Policy and Terms of Service.
- Added EU right-of-withdrawal consent during checkout.
- Added an account creation prompt for guests viewing leaderboards.