Hellruler Play

The Laureate

Boss · Limbo · band C, The Nine Circles

The Laureate, boss of Limbo in Hellruler

Where The Laureate waits

The Laureate holds the gates at depths 5,800, 6,100, 6,400, 6,700, 7,000, 7,300 in Limbo, sharing the zone's 100-depth gate rhythm with The Pale Sovereign and The Seven-Walled Warden.

What The Laureate is

The Laureate is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Laureate by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 5,800 · boss
Health635,257,309
Hit · swing2,131,736 / 1.25s
Armor2,302,093
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge22%
Barrier0
Depth 6,100 · boss
Health705,691,090
Hit · swing2,368,146 / 1.25s
Armor2,557,335
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 6,400 · boss
Health740,976,301
Hit · swing2,617,482 / 1.25s
Armor5,370,408
Fire res40%
Lightning res40%
Cold res75%
Chaos res25%
Dodge0%
Barrier0
Depth 6,700 · boss
Health858,123,312
Hit · swing2,879,791 / 1.25s
Armor3,109,730
Fire res40%
Lightning res40%
Cold res40%
Chaos res75%
Dodge0%
Barrier214,530,828

What those modifiers do

OVERWHELMING
ignores 30 points of your armor
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
THICK-SKINNED
Overwhelm and armor you ignore count at half
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
EVASIVE
+22% chance to dodge your hits
PIERCING
penetrates 25% of your resistances
MANGLING
+35% chance to cause bleeding
EXPOSING
every blow cuts your resistances by 15 for 4 s
OF CHILLING DEATH
leaves a pool of frost where it falls
ARMORED
Armour ×1.9, at the cost of 5% of its health
VENOMOUS
+35% chance to poison you
FROSTBOUND
+75% cold resistance (capped at 75%)
BARRIERED
Opens behind a barrier worth 25% of its health
OF SHOCKING DEATH
leaves a pool of lightning where it falls
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
ROTPROOF
+75% chaos resistance (capped at 75%)

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Laureate leads with 381,154,385 health, against 440,286,739 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Laureate — play free