Hellruler Play

The Seven-Walled Warden

Boss · Limbo · band C, The Nine Circles

The Seven-Walled Warden, boss of Limbo in Hellruler

Where The Seven-Walled Warden waits

The Seven-Walled Warden holds the gates at depths 5,700, 6,000, 6,300, 6,600, 6,900, 7,200 and onward in Limbo, sharing the zone's 100-depth gate rhythm with The Pale Sovereign and The Laureate.

What The Seven-Walled Warden is

The Seven-Walled Warden is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Seven-Walled Warden by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 5,700 · boss
Health582,000,815
Hit · swing2,055,797 / 1.25s
Armor4,218,196
Fire res40%
Lightning res75%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 6,000 · boss
Health681,786,081
Hit · swing2,287,909 / 1.25s
Armor2,470,707
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge22%
Barrier0
Depth 6,300 · boss
Health717,045,796
Hit · swing2,532,931 / 1.25s
Armor5,196,966
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge22%
Barrier0
Depth 6,600 · boss
Health790,061,498
Hit · swing2,790,911 / 1.25s
Armor5,726,165
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
STORMSHIELDED
+75% lightning resistance (capped at 75%)
ARMORED
Armour ×1.9, at the cost of 5% of its health
DEADLY
+20% critical strike chance
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
ETHEREAL
takes 60% less from HITS, and double from damage over time
OF FLAMING DEATH
leaves a pool of fire where it falls
EVASIVE
+22% chance to dodge your hits
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
OF HINDERING
you move 30% slower within 4.5 tiles of it
DRAINING
you recover half as much: leech, regen, recoup

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Seven-Walled Warden leads with 349,200,489 health, against 232,715,169 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Seven-Walled Warden — play free