The Seven-Walled Warden
Boss · Limbo · band C, The Nine Circles

Where The Seven-Walled Warden waits
The Seven-Walled Warden holds the gates at depths 5,700, 6,000, 6,300, 6,600, 6,900, 7,200 and onward in Limbo, sharing the zone's 100-depth gate rhythm with The Pale Sovereign and The Laureate.
What The Seven-Walled Warden is
The Seven-Walled Warden is a Knight: it swings a sword, and the body asks for fast builds beware: the more you swing, the more it hits back — and it wards off blows from afar. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Seven-Walled Warden by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
STORMSHIELDED- +75% lightning resistance (capped at 75%)
ARMORED- Armour ×1.9, at the cost of 5% of its health
DEADLY- +20% critical strike chance
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
ETHEREAL- takes 60% less from HITS, and double from damage over time
OF FLAMING DEATH- leaves a pool of fire where it falls
EVASIVE- +22% chance to dodge your hits
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
OF PRECISION- the pack within 4.5 tiles crits 15% more often
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
OF HINDERING- you move 30% slower within 4.5 tiles of it
DRAINING- you recover half as much: leech, regen, recoup
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Seven-Walled Warden leads with 349,200,489 health, against 232,715,169 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Seven-Walled Warden — play free