The Pale Sovereign
Boss · Limbo · band C, The Nine Circles

Where The Pale Sovereign waits
The Pale Sovereign holds the gates at depths 5,600, 5,900, 6,200, 6,500, 6,800, 7,100 and onward in Limbo, sharing the zone's 100-depth gate rhythm with The Seven-Walled Warden and The Laureate.
What The Pale Sovereign is
The Pale Sovereign is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Pale Sovereign by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
DRAINING- you recover half as much: leech, regen, recoup
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
MANGLING- +35% chance to cause bleeding
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF HINDERING- you move 30% slower within 4.5 tiles of it
EVASIVE- +22% chance to dodge your hits
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OVERWHELMING- ignores 30 points of your armor
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
DENSE- takes 60% less from damage over TIME, and double from hits
OF SHOCKING DEATH- leaves a pool of lightning where it falls
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
OF PRECISION- the pack within 4.5 tiles crits 15% more often
LUCKY- 15% of its blows land twice over
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Pale Sovereign leads with 354,259,893 health, against 157,390,216 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Pale Sovereign — play free