Hellruler Play

The Mask-Maker

Boss · The Gallery of Masks · band B, The Ante-Hell

The Mask-Maker, boss of The Gallery of Masks in Hellruler

Where The Mask-Maker waits

The Mask-Maker holds the gates at depths 3,100, 3,300, 3,500 in The Gallery of Masks, sharing the zone's 100-depth gate rhythm with The Thousand-Faced.

What The Mask-Maker is

The Mask-Maker is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Mask-Maker by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 3,100 · boss
Health171,855,304
Hit · swing485,512 / 1.25s
Armor622,785
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 3,300 · boss
Health195,826,241
Hit · swing569,653 / 1.25s
Armor709,652
Fire res40%
Lightning res75%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 3,500 · boss
Health221,428,120
Hit · swing661,606 / 1.25s
Armor802,430
Fire res40%
Lightning res40%
Cold res75%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

EXPOSING
every blow cuts your resistances by 15 for 4 s
MANGLING
+35% chance to cause bleeding
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
SUNDERING
every blow cuts your armor by 30% for 4 s
STORMSHIELDED
+75% lightning resistance (capped at 75%)
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
CORRUPTING
a third of its damage is chaos
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
ETHEREAL
takes 60% less from HITS, and double from damage over time
OF SHOCKING DEATH
leaves a pool of lightning where it falls
DRAINING
you recover half as much: leech, regen, recoup
FROSTBOUND
+75% cold resistance (capped at 75%)

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Mask-Maker leads with 103,113,182 health, against 82,434,976 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Mask-Maker — play free