Hellruler Play

The Gallery of Masks

Band B · The Ante-Hell · depths 3,001–3,500

The Gallery of Masks, depths 3,001–3,500 of Hellruler
Beyond the Gates, before the river: the Vestibule and the yards of hell's intake, down to the Acheron. 9 zones of 500 depths each, 5 gates to a zone. Each zone carries 12 enemies and 2 bosses that take turns at its gates. The Vestibule: 18 enemies and 3 bosses.

Enemies of The Gallery of Masks

A floor of this zone is a road of packs drawn from these 12 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is lightning: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Masked Skeleton, an enemy of The Gallery of Masks in HellrulerMasked Skeleton
Wight
Face-Painter, an enemy of The Gallery of Masks in HellrulerFace-Painter
Mage
Rasp Imp, an enemy of The Gallery of Masks in HellrulerRasp Imp
Imp
Moulded Corpse, an enemy of The Gallery of Masks in HellrulerMoulded Corpse
Wight
Blank-Face Shade, an enemy of The Gallery of Masks in HellrulerBlank-Face Shade
Wraith
Lacquer Fiend, an enemy of The Gallery of Masks in HellrulerLacquer Fiend
Fiend
Gallery Brute, an enemy of The Gallery of Masks in HellrulerGallery Brute
Brute
Face Eater, an enemy of The Gallery of Masks in HellrulerFace Eater
Imp
Mask Warden, an enemy of The Gallery of Masks in HellrulerMask Warden
Knight
Porcelain Golem, an enemy of The Gallery of Masks in HellrulerPorcelain Golem
Golem
Mask-Hanger, an enemy of The Gallery of Masks in HellrulerMask-Hanger
Wight
The Many-Masked, an enemy of The Gallery of Masks in HellrulerThe Many-Masked
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 3,001
Health96,354,399
Hit · swing294,723 / 0.864s
Armor0
Fire res0%
Lightning res75%
Cold res0%
Chaos res0%
Dodge0%
Barrier28,906,320
Depth 3,250
Health113,808,550
Hit · swing398,467 / 1s
Armor343,691
Fire res0%
Lightning res40%
Cold res0%
Chaos res75%
Dodge0%
Barrier0
Depth 3,499
Health88,518,416
Hit · swing245,218 / 0.6s
Armor0
Fire res0%
Lightning res75%
Cold res0%
Chaos res40%
Dodge25%
Barrier0

What those modifiers do

OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
VENOMOUS
+35% chance to poison you
SWIFT
Swings on a 28% shorter interval — the same damage arrives as more, smaller hits
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OVERWHELMING
ignores 30 points of your armor
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
ROTPROOF
+75% chaos resistance (capped at 75%)
STORMSHIELDED
+75% lightning resistance (capped at 75%)
CHILLING
Turns 30% of its physical damage into cold
OF PRECISION
the pack within 4.5 tiles crits 15% more often

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 2 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Salt Quarry. Clear the last gate and The Nitre Cellars opens at depth 3,501.

Descend into The Gallery of Masks — play free