The Gallery of Masks
Band B · The Ante-Hell · depths 3,001–3,500
Enemies of The Gallery of Masks
A floor of this zone is a road of packs drawn from these 12 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is lightning: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Masked SkeletonWight
Face-PainterMage
Rasp ImpImp
Moulded CorpseWight
Blank-Face ShadeWraith
Lacquer FiendFiend
Gallery BruteBrute
Face EaterImp
Mask WardenKnight
Porcelain GolemGolem
Mask-HangerWight
The Many-MaskedWight
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
VENOMOUS- +35% chance to poison you
SWIFT- Swings on a 28% shorter interval — the same damage arrives as more, smaller hits
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OVERWHELMING- ignores 30 points of your armor
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
ROTPROOF- +75% chaos resistance (capped at 75%)
STORMSHIELDED- +75% lightning resistance (capped at 75%)
CHILLING- Turns 30% of its physical damage into cold
OF PRECISION- the pack within 4.5 tiles crits 15% more often
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Bosses
The zone's gates rotate between 2 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Where it sits in the descent
Above lies The Salt Quarry. Clear the last gate and The Nitre Cellars opens at depth 3,501.
Descend into The Gallery of Masks — play free
The Mask-Makergates 3,100, 3,300, 3,500…
The Thousand-Facedgates 3,200, 3,400…