Hellruler Play

The Salt-Crowned

Boss · The Acheron Strand · band B, The Ante-Hell

The Salt-Crowned, boss of The Acheron Strand in Hellruler

Where The Salt-Crowned waits

The Salt-Crowned holds the gates at depths 5,200, 5,400 in The Acheron Strand, sharing the zone's 100-depth gate rhythm with The Strandmaster.

What The Salt-Crowned is

The Salt-Crowned is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Salt-Crowned by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 5,200 · boss
Health505,880,203
Hit · swing1,697,491 / 1.25s
Armor1,833,247
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 5,400 · boss
Health547,309,037
Hit · swing1,836,543 / 1.25s
Armor1,983,380
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

PIERCING
penetrates 25% of your resistances
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
LUCKY
15% of its blows land twice over
DRAINING
you recover half as much: leech, regen, recoup
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
DENSE
takes 60% less from damage over TIME, and double from hits
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Salt-Crowned leads with 303,528,122 health, against 242,725,109 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Salt-Crowned — play free