The Acheron Strand
Band B · The Ante-Hell · depths 5,001–5,500
Enemies of The Acheron Strand
A floor of this zone is a road of packs drawn from these 12 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is cold: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Strand SkeletonWight
Tide MageMage
Silt ImpImp
Beached CorpseWight
Strand ShadeWraith
Shore FiendFiend
Driftwood BruteBrute
Crossing EaterImp
Shore WardenKnight
Sandstone GolemGolem
Bundle-BearerWight
The Left BehindWight
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
FIREPROOF- +75% fire resistance (capped at 75%)
DENSE- takes 60% less from damage over TIME, and double from hits
MANGLING- +35% chance to cause bleeding
FROSTBOUND- +75% cold resistance (capped at 75%)
OF THE EXECUTIONER- you recover half as much within 4.5 tiles of it
EVASIVE- +22% chance to dodge your hits
THICK-SKINNED- Overwhelm and armor you ignore count at half
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Bosses
The zone's gates rotate between 2 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Where it sits in the descent
Above lies The Yoke Fields. Clear the last gate and Limbo opens at depth 5,501.
Descend into The Acheron Strand — play free
The Strandmastergates 5,100, 5,300, 5,500…
The Salt-Crownedgates 5,200, 5,400…