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The Strandmaster

Boss · The Acheron Strand · band B, The Ante-Hell

The Strandmaster, boss of The Acheron Strand in Hellruler

Where The Strandmaster waits

The Strandmaster holds the gates at depths 5,100, 5,300, 5,500 in The Acheron Strand, sharing the zone's 100-depth gate rhythm with The Salt-Crowned.

What The Strandmaster is

The Strandmaster is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Strandmaster by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 5,100 · boss
Health485,799,985
Hit · swing1,630,095 / 1.25s
Armor1,760,479
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier121,449,996
Depth 5,300 · boss
Health526,383,013
Hit · swing1,766,307 / 1.25s
Armor1,907,547
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 5,500 · boss
Health568,658,884
Hit · swing1,908,202 / 1.25s
Armor2,060,749
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge22%
Barrier142,164,721

What those modifiers do

OF SHOCKING DEATH
leaves a pool of lightning where it falls
BARRIERED
Opens behind a barrier worth 25% of its health
SUNDERING
every blow cuts your armor by 30% for 4 s
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OVERWHELMING
ignores 30 points of your armor
CORRUPTING
a third of its damage is chaos
THICK-SKINNED
Overwhelm and armor you ignore count at half
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OF CHILLING DEATH
leaves a pool of frost where it falls
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
EVASIVE
+22% chance to dodge your hits
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Strandmaster leads with 291,479,991 health, against 303,015,220 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Strandmaster — play free