Trinket bases
6 bases. Every base has an identity implicit on top of its rolled affixes; the numbers are the base line and implicit as the game rolls them at quality 100.

Idol
no base defensedrops from 1
Implicit: Health
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Health (implicit) | +576 | +31,356 | +2,905,236 |

Totem
no base defensedrops from 1
Implicit: Elemental Resistances (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Elemental Resistances (implicit) | +5.6% | +5.6% | +5.6% |

Relic
no base defensedrops from 1
Implicit: Health Regen
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Health Regen (implicit) | +80 | +4,355 | +403,505 |

Skull Charm
no base defensedrops from 25
Implicit: Execute Damage (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Execute Damage (implicit) | +16.8% | +16.8% | +16.8% |

Vial of Agony
no base defensedrops from 25
Implicit: Increased Damage over Time (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Increased Damage over Time (implicit) | +12.6% | +12.6% | +12.6% |

Warding Eye
no base defensedrops from 35
Implicit: Status Avoidance (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Status Avoidance (implicit) | +9.8% | +9.8% | +9.8% |
Armor classes
Heavy bases carry Armor, which cuts physical damage. Medium bases carry Dodge Rating, a chance to avoid an attack. Cloth bases carry Barrier, a shell that takes a blow before your health, all but its chaos, and knits back 0.5% a second on a floor. The 3 pairings (heavy and medium: Armour + Dodge Rating; heavy and cloth: Armour + Barrier; medium and cloth: Dodge Rating + Barrier) carry two defences at half each.
Uniques for this slot