Weapon bases
26 bases. Every base has an identity implicit on top of its rolled affixes; the numbers are the base line and implicit as the game rolls them at quality 100.

Dagger
1H · Phys0.7s swing×0.62 damagedagger familydrops from 1
Implicit: Attack Speed (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 546 | 29,701 | 2,751,904 |
| Attack Speed (implicit) | +5.4% | +5.4% | +5.4% |

Rune Dagger
1H · Phys0.7s swing×0.62 damagedagger familydrops from 35
Implicit: Increased Critical Chance (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 546 | 29,701 | 2,751,904 |
| Increased Critical Chance (implicit) | +21.6% | +21.6% | +21.6% |

Sword
1H · Phys1s swing×1 damagesword familyImpaledrops from 1
Implicit: Attack
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 880 | 47,905 | 4,438,555 |
| Attack (implicit) | +112 | +6,097 | +564,907 |

Axe
1H · Phys1.1s swing×1.12 damageaxe familydrops from 1
Implicit: Increased Damage (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 986 | 53,654 | 4,971,182 |
| Increased Damage (implicit) | +13.2% | +13.2% | +13.2% |

Mace
1H · Phys1.3s swing×1.37 damagemace familydrops from 1
Implicit: Critical Damage (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 1,206 | 65,630 | 6,080,820 |
| Critical Damage (implicit) | +7.8% | +7.8% | +7.8% |

Claw
1H · Phys0.8s swing×0.66 damageclaw familydrops from 1
Implicit: Life per Hit
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 581 | 31,617 | 2,929,446 |
| Life per Hit (implicit) | +64 | +3,484 | +322,804 |

Rapier
1H · Phys0.9s swing×0.83 damagerapier familydrops from 1
Implicit: Increased Critical Chance (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 730 | 39,761 | 3,684,001 |
| Increased Critical Chance (implicit) | +21.6% | +21.6% | +21.6% |

Wand
1H · Lightning0.9s swing×1 damagewand familydrops from 1
Implicit: Lightning Damage to Attacks (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Lightning damage | 880 | 47,905 | 4,438,555 |
| Lightning Damage to Attacks (implicit) | +90 | +4,878 | +451,926 |

Rime Fang
1H · Cold0.8s swing×0.85 damagefrost familydrops from 10
Implicit: Cold Damage to Attacks (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Cold damage | 748 | 40,719 | 3,772,772 |
| Cold Damage to Attacks (implicit) | +90 | +4,878 | +451,926 |

Scepter
1H · Fire1.2s swing×1.15 damagescepter familydrops from 1
Implicit: Fire Damage to Attacks (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Fire damage | 1,012 | 55,091 | 5,104,338 |
| Fire Damage to Attacks (implicit) | +90 | +4,878 | +451,926 |

Greatsword
2H · Phys1.5s swing×1.85 damagesword familyImpaledrops from 1
Implicit: Attack
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 2,035 | 110,780 | 10,264,158 |
| Attack (implicit) | +157 | +8,536 | +790,870 |

Greataxe
2H · Phys1.7s swing×2.2 damageaxe familydrops from 1
Implicit: Increased Damage
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 2,420 | 131,739 | 12,206,026 |
| Increased Damage (implicit) | +22% | +22% | +22% |

Maul
2H · Phys1.9s swing×2.5 damagemace familydrops from 1
Implicit: Critical Damage (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 2,750 | 149,703 | 13,870,484 |
| Critical Damage (implicit) | +9.1% | +9.1% | +9.1% |

Scythe
2H · Phys1.6s swing×1.98 damageclaw familydrops from 1
Implicit: Life Steal (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 2,178 | 118,565 | 10,985,424 |
| Life Steal (implicit) | +1.8% | +1.8% | +1.8% |

Headsman Axe
2H · Phys1.8s swing×2.25 damageaxe familydrops from 35
Implicit: Execute Damage (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 2,475 | 134,733 | 12,483,436 |
| Execute Damage (implicit) | +16.8% | +16.8% | +16.8% |

Warstaff
2H · Phys1.4s swing×1.6 damagewarstaff familydrops from 10
Implicit: Block Chance, Block Strength (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 1,760 | 95,810 | 8,877,110 |
| Block Chance (implicit) | +8% | +8% | +8% |
| Block Strength (implicit) | +4.9% | +4.9% | +4.9% |

Frost Staff
2H · Cold1.5s swing×2 damagefrost familydrops from 1
Implicit: Cold Damage to Attacks (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Cold damage | 2,200 | 119,763 | 11,096,388 |
| Cold Damage to Attacks (implicit) | +90 | +4,878 | +451,926 |

Pyrostaff
2H · Fire1.7s swing×2.05 damagescepter familydrops from 1
Implicit: Fire Damage to Attacks (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Fire damage | 2,255 | 122,757 | 11,373,797 |
| Fire Damage to Attacks (implicit) | +90 | +4,878 | +451,926 |

Storm Staff
2H · Lightning1.4s swing×1.9 damagewand familydrops from 35
Implicit: Lightning Damage to Attacks (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Lightning damage | 2,090 | 113,774 | 10,541,568 |
| Lightning Damage to Attacks (implicit) | +90 | +4,878 | +451,926 |

Longbow
2H · Phys1.2s swing×1.4 damagebow familydrops from 1
Implicit: Attack (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 1,540 | 83,834 | 7,767,471 |
| Attack (implicit) | +67 | +3,658 | +338,944 |

Recurve Bow
2H · Phys1.25s swing×1.45 damagebow familydrops from 12
Implicit: Critical Damage (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 1,595 | 86,828 | 8,044,881 |
| Critical Damage (implicit) | +9.1% | +9.1% | +9.1% |

Reflex Bow
2H · Phys1.15s swing×1.3 damagebow familydrops from 15
Implicit: Movement Speed (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 1,430 | 77,846 | 7,212,652 |
| Movement Speed (implicit) | +4.8% | +4.8% | +4.8% |

Gilded Bow
2H · Phys1.15s swing×1.3 damagebow familydrops from 20
Implicit: Increased Elemental Damage (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 1,430 | 77,846 | 7,212,652 |
| Increased Elemental Damage (implicit) | +21% | +21% | +21% |

Grave Bow
2H · Phys1.3s swing×1.55 damagebow familydrops from 35
Implicit: Increased Critical Chance (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 1,705 | 92,816 | 8,599,700 |
| Increased Critical Chance (implicit) | +21.6% | +21.6% | +21.6% |

Emberwood Bow
2H · Fire1.2s swing×1.3 damagebow familydrops from 35
Implicit: Fire Damage to Attacks (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Fire damage | 1,430 | 77,846 | 7,212,652 |
| Fire Damage to Attacks (implicit) | +90 | +4,878 | +451,926 |

Marrow Wand
1H · Phys0.9s swing×0.9 damagewand familydrops from 35
Implicit: Minion Damage (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Physical damage | 792 | 43,115 | 3,994,700 |
| Minion Damage (implicit) | +17.5% | +17.5% | +17.5% |
Reading the table
Damage is a multiplier on the weapon budget, which scales with depth and quality; a slow, heavy base hits harder per swing, a fast one hits more often. What a hit can inflict follows its damage type, never the weapon: physical bleeds and poisons, fire ignites, lightning shocks, cold chills. A sword impales on 20% of its hits. A base's family also decides which weapon affixes can roll on it. The rules are under Combat.
Uniques for this slot