Ring bases
11 bases. Every base has an identity implicit on top of its rolled affixes; the numbers are the base line and implicit as the game rolls them at quality 100.

Iron Band
no base defensedrops from 1
Implicit: Attack
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Attack (implicit) | +112 | +6,097 | +564,907 |

Coral Band
no base defensedrops from 1
Implicit: Health
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Health (implicit) | +576 | +31,356 | +2,905,236 |

Ruby Band
no base defensedrops from 5
Implicit: Fire Resistance
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Fire Resistance (implicit) | +18% | +18% | +18% |

Sapphire Band
no base defensedrops from 5
Implicit: Cold Resistance
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Cold Resistance (implicit) | +18% | +18% | +18% |

Topaz Band
no base defensedrops from 5
Implicit: Lightning Resistance
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Lightning Resistance (implicit) | +18% | +18% | +18% |

Opal Band
no base defensedrops from 30
Implicit: Elemental Resistances
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Elemental Resistances (implicit) | +8% | +8% | +8% |

Ember Loop
no base defensedrops from 10
Implicit: Fire Damage to Attacks
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Fire Damage to Attacks (implicit) | +128 | +6,968 | +645,608 |

Storm Loop
no base defensedrops from 10
Implicit: Lightning Damage to Attacks
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Lightning Damage to Attacks (implicit) | +128 | +6,968 | +645,608 |

Frost Loop
no base defensedrops from 10
Implicit: Cold Damage to Attacks
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Cold Damage to Attacks (implicit) | +128 | +6,968 | +645,608 |

Steel Signet
no base defensedrops from 40
Implicit: Increased Damage (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Increased Damage (implicit) | +15.4% | +15.4% | +15.4% |

Diamond Loop
no base defensedrops from 40
Implicit: Increased Critical Chance (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Increased Critical Chance (implicit) | +25.2% | +25.2% | +25.2% |
Armor classes
Heavy bases carry Armor, which cuts physical damage. Medium bases carry Dodge Rating, a chance to avoid an attack. Cloth bases carry Barrier, a shell that takes a blow before your health, all but its chaos, and knits back 0.5% a second on a floor. The 3 pairings (heavy and medium: Armour + Dodge Rating; heavy and cloth: Armour + Barrier; medium and cloth: Dodge Rating + Barrier) carry two defences at half each.
Uniques for this slot